literature

.:W.o.C Seeker Types:. (Descriptions)

Deviation Actions

kiki-kit's avatar
By
Published:
2.8K Views

Literature Text

:bulletgreen: Listed in order of probability
---
:bulletyellow:Normal Seekers

Probability: 1/3

Special Abilities:
-ability to see creatures (probability of losing sight of creature: ½ )

Disabilities:
-none

Activation Age: 5 years

Small Note:
Seekers appear as normal everyday people. The only differences are that Seekers learn faster than normal people.
~~~~

:bulletblue: Time Seekers

Probability: 1/1000 seekers

Appearance: N/A

Appearance Change:
-Eyes become a sky-blue color
-Eyes fade darker as the seeker becomes weaker; eyes become darker than their natural color upon exiting seeker state (darkness depends on the severity of weakness)

Activation age: 16 years

Special Abilities:
-ability to see creature (probability of losing sight of creature: 1/9)
-Teleportation
-slowing/altering time
-long durability
-pulse shield
-Area scan

Disabilities:
-Requires great concentration/energy
-slow recovery
-abilities can cause side-effects
-takes years to learn properly
-high risk that seeker may never learn abilities

Durability: up to 8 hours out of every 24 hours (stop-and-go use; recovery time between each use is tripled that of the amount of time used)

Small Notes:
-Activation may never happen for many time seekers
-can only use teleportation techniques to places they've been before or to areas they see around them
-area scan bends around solid objects; scan stops if it cannot bend around
- can only alter the time of a single object in motion at a time
-there are many health risks to a time seeker using teleportation techniques

Genetic blood-line:
-1/100 chance that children will become a Time Seeker

:bulletblue::bulletblack:Half-Blood Time Seekers

Probability:  1/5 time seekers

Disabilities/differences:

*Durability: 4 hours of every 24 (stop-and-go; recovery time is 6 times the amount of time in continuous use)

*Takes longer to learn abilities; greater chance of never learning abilities properly

*less chance of traits being passed on onto children

*Greater health risks

*Possibility of never gaining one or more abilities associated with Time-Seekers.

~~~~

:bulletpurple:Shadow-Blood Seekers

Probability: Blood-line trait  1/50,000 families

Appearance:
-Purple Eyes
-White Hair

Appearance Change:
-Saturated, glowing purple eyes with a feline-like iris
-Hair turns darker when weakening; Skin becomes paler when weakening; eyes become dilated upon exiting their seeker state (size varies depending on severity of weakness)

Activation age: 13-16 years

Special Abilities:
-can see creatures (probability to losing sight of creatures: 1/50)
-casting shadow (body 'melts' into ground)
-melting/forming shadows
-strength/versatility
-Immune to illnesses/ self-healing

Disabilities:
-slow recovery
-cannot use abilities near fire
-can burn in the sun if in shadow state for too long
-cannot use healing abilities if the object is still in the seekers body

Durability: Can last 3-8 hours of continuous use (recovery time may vary depending on severity of weakness)

Small Notes:

- Abilities perform better in areas of little or no light

- Most shadow-blood seekers activation happen at puberty

- Shadow-Bloods become sensitive to sunlight during recover time (once again, sensitivity depends on weakness)

-Any object the seeker makes will disappear when the seeker exits its shadow state
Genetic Blood-line:

-100% chance that children will be born as shadow seekers

-Any children after the first-born will either be half-blood shadow seekers (with a high risk of dying young), miscarriages, or stillborns

-Female shadow seekers will have a 1/80 chance of having children after the first-born

:bulletpurple::bulletblack:Half-Blood Shadow-Blood Seekers

*Probability: any child after the first-born

*Appearance:
-purple eyes
(hair is the color of the other parent)

*will most likely be born with bad eyesight and/or will have many health problems

*may never awaken shadow abilities; abilities waken upon the seekers first death; death must be within the activation years

*instead of the seekers hair turning black, it will turn white when weakening

*any child born under a Half-Blood will show little or no resemblance to the Shadow Seeker

*any child born under a Half-Blood will most likely not be a shadow-blood seeker

* Durability: 30 min. - 3hrs of continuous use

*longer recovery time

*when in ground-shadow state, they can become burned if moving anywhere where there is sunlight

*will most likely not live a long life

*immune system is weaker than that of a normal person

~~~~

:bulletyellow:Wielders/ Light-Blood Seekers

Probability: 1/100,000 seekers

Appearance:
-Dark grey/ Black eyes
-Light hair color

Appearance Change:
-glowing red eyes with a white iris
-Hair becomes white when weakening; Body temperature rises when weakening

Activation age: activated after the seekers first encounter with a near-death experience

Special Abilities:
-can see creatures (probability to losing sight of creatures: 1/10)
-solar ball/beam
-light blend (can disappear in sunlight)
-Flight
-Light Manipulation (can create objects with light: either solid or pure light)
-Flash
-Slice/Burn
-Speed/Versatility
-healing light

Disabilities:
-extremely long healing time
-slim chance of learning how to use abilities properly
-if abilities aren't learned properly, they have the potential to burn and/or kill the seeker
-1/20 chance that seeker can go blind
-self-healing or healing others drains immense energy
-if seeker isn't healthy prior to activation, there is a slim chance that the seeker will be able to perform abilities fully
-many solid objects that the seeker creates will burn immediately after and/or during creation

Durability: 2-5 hours of stop-and-go use per 24 hrs; recovery time may vary depending on weakness

Small Notes:

-For some wielders, activation may go unnoticed and could potentially kill the seeker if accidentally used

-Since wielders are so rare, there is a higher risk of not learning the seekers abilities properly compared to any other seekers

-If a female wielder uses any of her abilities during pregnancy, she increases the chances of having a miscarriage or stillborn

- Many wielders avoid making solid objects

- Wielders are the strongest amongst the 3 special seekers; however, they also have greater health risks in using their abilities than the others

-Wielders have less control on when they enter their light state; seeker state can possibly become engaged if provoked by extreme anger and initially makes the seeker lose control

- Wielders are born prematurely so most don't survive long after they are born
Genetic Blood-line:

-Chances of a wielders child having the same abilities is 1/500

:bulletyellow::bulletblack:Half-Blood Wielders

*Appearance:
-multi-colored eyes; one eye colored black, and the other of that of the other parent
-dark hair

*probability: 1/50 wielders

*May be born blind and/or will have many health problems

*may never learn abilities

*chances of dying from abilities are tripled

*Durability: 30 min. – 1hr

*high risk of infertility

*less control over abilities

*activation may come on its own with no reason; will be more harmful to the half-blood

~*~*~*


SOME EXTRA NOTES ABOUT ALL SEEKERS

*A seeker can lose sight of their creature simply by believing it's not there, ignoring it, or through therapy. This happens often when the seeker sees the creature as just being an imaginary friend of some sort. This does not affect how the seeker thinks and learns; however, it may in fact lead to complications between the seeker and the seekers' seeker type: for instance, a Wielder that loses sight of their creature may experience temporary blindness from time to time as a defect of their powers awakening without the seekers knowledge.

-The creature itself does not change in anyway.
-The seeker can regain their sight of the creature simply by believing it's not imaginary.

*If 2 seekers with different seeker types have a child, the child can either have neither, one, or a mix of both of the seeker types

-If the child ends up with both the seekers types, there is a chance that the child can end up with all, or some of the abilities and disabilities of both types; There is also an increased chance that one or both of the types may be half-blood types. The child then will have the disabilities and none of the abilities of the half-blood type, an example is if a child is born as a Time and half-blood Shadow seeker, they will end up with all the abilities of the Time Seeker, but also with some or all of the half-blood Shadow Seeker disabilities tied in with it. Also, the child's durability to stay in their seeker state may be shortened as a result of the half-blood type; if they end up having both types being half-bloods, they may or may not get any of the disabilities, but they will NOT get any of the seeker types abilities either.
-Later on, if the seeker with 2 types has a child of its own, the child will only end up with 1 of the seeker types. Chances of which one is 50%, regardless of the seekers types
-If the seeker is a Shadow-Blood mix, and one of the children becomes a shadow-blood, there is almost no chance that any children afterwards will be Shadow-Bloods
-If the seeker has 1 or both of their types as half-bloods, none of the children will become that half-blood type.
-If the other parent is another different type of seeker, the child still has the chance of getting 2 types

*Normal Seekers, Time Seekers, and Wielders are all born by pure chance

*Any Seeker that comes in contact with Kylligans Crystal will have all of their abilities amplified for the time that they're exposed to the crystals' magic with very little energy drain, however, if the seeker is still in their state after they leave the exposure of the crystal, they weaken at an extremely fast rate.

* The seekers mainly targeted by Fallen are the Wielders and Shadow-Bloods.

*Objects made by any seeker type will disappear after they exit their seeker state.

*Half-Bloods can only be born under a pure-bred seeker of that type
You don't have to read if you don't want to xD

just some notes i jotted down about the different seeker types
some information may change over time -u-

later ill post a picture to show you all what the different abilities look like xD
but, i gotta do some math
if i have time i might draw it later today lol

anyway yeah
most of this came off the top of my head as i was typing this all out lol

soyeah
if you have any questions about the seeker types, ask xD ill be able to answer lol

ill add Kaguri's later
need to think of shit for them lol

Seekers/ W.o.C [c] me
~.kiki.~
© 2012 - 2024 kiki-kit
Comments21
Join the community to add your comment. Already a deviant? Log In
howlingnights's avatar
cool i never knew that stuff about seeker's